HEAC− (HDMI 1.4+, optional, HDMI Ethernet Channel and Audio Return Channel).Maximum resolution limited by available bandwidth LPCM, Dolby Digital, DTS, DVD-Audio, Dolby Digital Plus, Dolby TrueHD, DTS-HD High Resolution Audio, DTS-HD Master Audio, MPCM, DSD, DST, Dolby Atmos, DTS:X Japan Aviation Electronics Industry, Ltd.ĭVI, VGA, SCART, RGB Component, S-Video, Composite videoġ3.9 mm (type A), 10.42 mm (type C), 6.4 mm (type D)Ĥ.45 mm (type A), 2.42 mm (type C), 2.8 mm (type D).The downside? They require extra frames to be rendered, and add a lot to render latency. With DLAA (And interestingly, DLSS at the max quality setting) that text became legible ![]() VSR, DSR, DLDSR, DLAA all do the same thing with different mathematical magic to use the most of the pixels - one example i had was in DRG (UE4 engine) where at 1440p vs 4K, a monitor screen in the loading area had visible text at 4k, while 1440p could not read the text It's rendering at a higher resolution, then downscaling - more or less like an AA setting that shows you a resolution not in use, like a reverse of hte high DPI scaling in windowsĪt 4K i run 150% zoom (which gives me a 2D resolution of 2560x1440) and using DLDSR pushes that 2D back to 4K I just went and played with the nvidia version of this, DLDSR If render times are higher than frametimes, you get input lag as you're reacting to an image from the past. You must not confuse render latency with frametimes - frametimes are just 1000\FPS, render times are how long it took the GPU to render the frame after the CPU requested it With nvidia this is easy to measure since the geforce experience overlay shows you render latency and system latency,Īll these up and down scalers are basically the same technology, just using different comrpessions - it's youtube having 4K video but outputting on your 1080p screen, and somehow it still looks better. The newer versions of this tech (DLAA and DLDSR vs old DSR) deal with this a lot better, and likely explains their math choices somehow (2.25x vs 4x, etc) TL DR: They don't always render at a higher res and scale it down, sometimes it feels like they're rendering say four different displays at once, one frame at a time drastically increasing render input latency Windows 11 pro 圆4 (Yes, it's genuinely a good OS) OpenRGB - ditch the branded bloatware! Logitech G Pro wireless + Steelseries Prisma XL Logitech G560 | Corsair Void pro RGB |Blue Yeti micįractal Ion+ 2 860W (Platinum) (This thing is God-tier. Galax RTX 3090 SG 24GB: Underclocked to 1700Mhz 0.750v (375W down to 250W))ĢTB WD SN850 NVME + 1TB Sasmsung 970 Pro NVME + 1TB Intel 6000P NVME USB 3.2 Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)Īlphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplateĢx32GB DDR4 3600 Corsair Vengeance RGB C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) Rainbow Sparkles (Power efficient, <350W gaming load) to help you if your getting lower fps than you would want, to keep everything "sharp" and great looking, all you gatta do is drop the resolution to get way more fps, while you keep the visuals of 1440p ![]() However everything is still at 1080p hense why stuff looks "zoomed" in. But from what i see, the game did dumb down to 1080p hense why every thing got larger, but is it suppose to just make everything "sharper" like it would be at 1440 ? EDIT: I tried 1080p with it off, yea i see what it does, 1080 looks like poop, compared to 1440, and with fidelity on, it sharpens it up and looks near identical to 1440 in clarity and details. ![]() I watched the videos and read some tid bits but all they do is show image to image, and they look near identical to me minus some small dicrepencies. So what is the honest point for this ? Everything still gets bigger from dropping the resolution ? Is this just suppose to make them look "sharper" like it would be at 1440 ? But i will say the icons and menus in the game do get larger, aka being at 1080p versus 1440. So am i see the Super resolution turning off and on from the alt tab ? the amd notification says 1080 to 1440 when the game launchs. If i alt tab i see the game blurs out, then tab back in and it sharpens back up. the game looks the same to me clarity wise, but everything did get large. i tried this on Total war warhammer 3, and i get 40fps more. Im confused about all this ? So i just go from 2560x1440 to 1920x1080 and then i enable Super Resolution ? And its suppose to look like its at 2560x1440 ? But i get the fps boost from going down to 1920x1080 ? Is that what this is suppose to do ? I have a 6900xt.
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